![]() ![]() The player must keep at least two of these destination cards and discard unwanted tickets, if any, to the bottom of the stack. ![]() These become goals, representing two end-points that players secretly attempt to connect. They are also dealt three Destination Ticket cards, each showing a pair of cities on a map of the United States and southern Canada. Gameplay Card colorĪt the beginning of the main game, players are dealt four train car cards as their playing hand. As of October 2014, over three million copies were reported sold, with retail sales of over $150 million. As of August 2008, over 750,000 copies of the game had been sold according to the publisher. Ticket to Ride: Europe won the 2005 International Gamers Award. The game won the 2004 Spiel des Jahres, the Origins Award for Best Board Game of 2004, the 2005 Diana Jones award, the 2005 As d'Or Jeu de l'année, and placed second in the Schweizer Spielepreis for Family Games. ![]() Points are earned based on the length of the claimed routes, whoever completes the longest continuous railway, and whether the player can connect distant cities which are determined by drawing ticket cards. Players collect and play train car cards to claim train routes across the map. Localized editions have subsequently been published depicting maps of other countries, cities, and regions. The game's original version is played on a board depicting a railway map of the United States and southern Canada. The game is also known as Zug um Zug (German), Les Aventuriers du Rail (French), Aventureros al Tren (Spanish), Wsiąść do pociągu ( Polish), and Menolippu ( Finnish). It was illustrated by Julien Delval and Cyrille Daujean and published in 2004 by Days of Wonder. Ticket to Ride is a railway-themed German-style board game designed by Alan R. (If you can't connect locations on either ticket because the paths are blocked, you can take your entire turn to discard those tickets and draw two new ones.) If you create a route all the way from the Dark Forest region to the Seashore region, you collect the "trick or treat" bonus.English, French, German, Spanish, Italian, Icelandic, Dutch, Finnish, Polish, Danish, Czech, Swedish, Hungarian, Norwegian, Chinese, Korean, Japanese, Portuguese, Russian, Greek ![]() If you connect the two locations shown on a ticket with a path of your trains, reveal the ticket, place it face up in front of you, then draw a new ticket. On a turn, you either draw two parade float cards from the deck or discard parade float cards to claim a route between two locations by placing your ghost trains on it for this latter option, you must discard cards matching the color and number of spaces on that route (e.g., two yellow cards for a yellow route that's two spaces long). Each player starts with four colored parade float cards in hand and two tickets each ticket shows two locations, and you're trying to connect those two locations with a contiguous path of your trains in order to complete the ticket. In more detail, the game board shows a map of a city with certain locations being connected by colored paths. In general, players collect parade float cards, claim routes on the map, and try to connect locations such as the Mad Scientist's Lab, the Gingerbread House, and the Lonely Barn that are shown on their tickets. Ticket to Ride: Ghost Train takes the gameplay of the Ticket to Ride series and scales it down for a younger audience. ![]()
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